Super Smash Bros creator Masahiro Sakurai recently took to his column in Japanese gaming publication Famitsu to discuss a fighting game mechanic known as “Hitstop”. Hitstop is when two characters are face to face and hit each other at precisely the same time causing both characters to momentarily freeze. If you’re interested in reading more about this mechanic and how it is deployed in Super Smash Bros you can read the full article, here.
“As a game designer myself, I’d like to use this column to talk about game design every so often. For this entry, I want to focus on hitstop.”
“Hitstop” is a term used to describe a technique employed primarily in fighting games. When you strike the opponent, both parties momentarily freeze, emphasizing the power of impact. It’s a crucial effect.”
“Hitstop features most prominently in 2D fighters. Every time you land an attack in games like Street Fighter…
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